Is it just me or is some more tweaking going to happen.

I selected I want an Abudant number of Habitable planets and I do not get them ?

Got one a Sol, and a neighbough Star had one marginal class 10 planet.

Huge map, Latest Beta.
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on Jan 04, 2006
Maybe you should try other galaxy size to see if it is the same: it is possible that the total number of habitable planets (which have unique look) is limited.
on Jan 04, 2006
I've been complaining about this for a while. I'm not saying they should all be class 10, but if I say abundant, I'm thinking abundant, as in no systems with 5 class zero planets. It's like a continent with nothing but mountains on it in Civ 3. you don't see it, because it's useless to the game.
on Jan 04, 2006
For the most part planets nor relevant to game-play shouldnt be shown. I mean it is nice Eye candy but you cant od anything with them! If you could build stuff on em like bases ect that be ok. But in this game they are useless! Im sure mods will pop up for planet values eventually. In (Omg dont start the flames) Moo2 you had uninhabitable planets BECAUSE they could be made habitable. I mean if I see a system with 5 pq0 planets or one with 0 planets period makes no difference to me... So yeah useless but a tech that could amke em habitible would be super for the game. Maybe just turn em from 0 to 1 so you could extend range ect. (Or 2, I dont remember if you need a starport to extend range).
on Jan 04, 2006
With uninhabitable planets you should be able to build missile silos (or something similar) which adds to the defensive capabilities to the planets and ships in that system. Just a little addition that would add strategic value to uninhabitable worlds IMO
on Jan 04, 2006
Heh. Something should be done about the class zero planets, I agree...

Perhaps an orbital terraforming device at high tech levels?
on Jan 04, 2006
yea im bugged by the desert orange planets in "abundant" setting. that could use some improvemeant.
as for "improving strategic importance"t i think starbases do the job well enough.
on Jan 04, 2006
I have to say this seems to be a bit of a non-issue, at least from my point of view. You're dealing with a random system here (I'm pretty sure planets and classes are randomly allocated)... Let's say that under the abundant setting there is a 66% chance that a star system will contain a habitable planet. It's entirely possible (but unlikely) that one whole side of the galaxy will be completely devoid of habitable planets and that the other portion of the map will contain all of the planets.

In other words it's pot-luck. I agree that being subjected to this lottery draw can be frustrating at times, but that's just life. I've been in compromising situations before where my home world has been practically surrounded by uninhabitable systems and it's frustrating, but then you see other parts of the map which are densely populated. At other times I have found resources sitting right next to my home planet, and in one game the second planet in my home system was granted a base PQ increase about 10 turns into the game.

Randomness brings interesting variety, as I've come to learn. I once complained about too much randomness but then somebody rightly pointed out that if I didn't like the galaxy layout all I had to do was start a new game...

By the way. Uninhabitable planets don't harm anybody, and can be used strategically at times (path blocking). I would also point out that having star systems that consistently only displayed one lonely habitable planet (because the uninhabitable ones had been removed) would look quite silly. Terraforming uninhabitable planets late in the game (especially on larger maps) would be close to pointless.
on Jan 05, 2006
If I say the number of Habitable planets I want is rare.
I expect one or two habitable planets.

If say abudant almost every planet I see should be habitable.
There is nothing random.

If you have a random chance say 66% which I think is too low ...I selected an abudant number of planets, most systems have say 5 planets so you should have 3 habitable planets. This does not happen most systems have 0 habitable planets, and if you are lucky one marginal planet.
on Jan 05, 2006
Well, I know for sure that "most systems" are not in fact uninhabitable. Coz, liek, I'm leet. And also in my experience they're not. Maybe I'm just a lucky guy, or it could because I'm leet. Either way, I don't have any problems finding planets on abundant settings.

Also I'm not sure if you're aware how many habitable planets there would be on a huge galaxy if there were 3 for every star system. Using my powers of leet (a total guess) I'm betting there is an average of 1.5 systems per sector (star systems set to common). At 18x18 (I think) sectors for a total of 324 sectors you would get 486 habitable planets. Cup of simmering insanity anyone? Maybe that's possible right now, I don't know, but it's too many by my books. I could maybe understand more habitable planets per system on a tiny map though.
on Jan 05, 2006
I play lots of rare habital worlds and rare star settings. That makes for games of just home world systems and empty stars on medium maps. Those bare stars don't look any lonelier then anything else on the map. At least, to me. Not that I find abundant all around yields much better results. Whim of the RNGods I suppose.

I really don't like all the PQ 0 worlds being included on the map. If there isn't a use for them, why have them? If there is a plan to make them usable in an expansion, I suppose they have a place, but overall, all they do is block the placement of the perfect every 3 tiles star basing (which makes zero sense, but that leads into another issue).
on Jan 05, 2006
I really don't like all the PQ 0 worlds being included on the map. If there isn't a use for them, why have them?


I think its that way because it is what we would find once the human race gets to the point of colonizing other parts of the galaxy. Not that I disagree with you. I would rather send my colony ships to places I know that will have good planets.
on Jan 05, 2006
maybe the % chance of an inhabitable planet in abundant setting should be increased some...

And set min and max values... (ie... abundant could have a min of 50% and max of 75% inhabitable planets, or some such)
on Jan 05, 2006
Having to explore and look for habital planets is all part of the game. It is not very realist to have most of the planets habitable. However, maybe the habitability of the planets should vary from race to race. The perfect planet for humans might not be perfect for an alien race and vise versa.
on Jan 05, 2006
I really don't like all the PQ 0 worlds being included on the map.

Well, if the PQ 0 worlds weren't on the map, then the Stellar cartography will be too powerful since it allows to show planets on the minimap. You will know then where nice stars are. And the only race that doesn't start with stellar cartography is the human.
on Jan 06, 2006
Having to explore and look for habital planets is all part of the game. It is not very realist to have most of the planets habitable. However, maybe the habitability of the planets should vary from race to race. The perfect planet for humans might not be perfect for an alien race and vise versa.


I agree completely. While we breathe air with oxigen I guess some other race could find it poisonous and would prefer methane... I think this was implemented into MoO3 which could lead to multiple races findins ideal planets in the same system and not interfering with eachother.
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